#pragma once

#include "Actor.h"

#define ACTORMANAGER_ACTOR_MAXIMUM	2048

class ActorManager
{
private:
	ActorManager();
public:
	~ActorManager();
public:
	static ActorManager*	GetInstance();
private:
	static ActorManager*	m_pInstance;
private:
	std::list<Actor*>		m_pActors;
};